The game and the game website translated in to 3 languages (English, Russian, Hebrew)
The game was developed by me after working hours, and due to time and financial problems I needed to stop the development.
The game running on cluster of 3 dedicated servers, in different continents to lower the game latency times. All servers use Apache and Nginx with multiple simultaneous connections on different ports. The server software written on PHP with MySQL and intensive use of direct memory access SHM for performance.
The client written on JavaScript with Ajax, it use VML for Vector Graphics and Special Effects.
All game design and graphics also created by me using PS and 3D Design Software.
Screenshot of battle on the map "Two Bridges", it's war between computer and human with levels 2 and 3 units.
Screenshot of the game hangar, and view on the constructed mech unit "Dominator" with two upgrades. Here you can buy new war units and upgrades
Screenshot of 12 Hangars, with levels 1, 2 and 3 fully constructed units on them. Here you will be able to assign drivers to you war machines. In the blue box there is a list of your drivers, ready to enter the war for you, you can rename them and grand them new abilities.
Screenshot of battle on the map "High Voltage", it's war between two human with levels 1 and 4 vehicles.
GLORY ONLINE II, will be completely recreated using 3D game engine and C# language.
It will run on all platforms: Android, iOS, OSX, Windows